Animation Art
Original animation art as physical artwork
Mauer Gallery presents cels, douga, genga, layouts and backgrounds as original works made for the animation process itself. Looked at closely, they reveal line, paint, corrections, registration and the handwork that disappears once the image begins to move.
The CEL Ā VIE exhibitions place these materials in a gallery setting with the same visual attention given to any other significant work on paper or celluloid.





From cel to douga, sheet to sequence
Animation art is compelling because the production process remains visible inside the object. Exposure records, production sheets, clean-up lines, colour notes and layering all survive as part of the work itself.
This is also where close research matters. Works can be connected, when possible, to the episode, the cut, and the creative roles around them, from animation direction and key animation to character design and studio production.
A working history of anime
The collection moves across productions by Toei Animation, Sunrise, Studio Pierrot, Studio Deen, TMS Entertainment, Tatsunoko Production, Madhouse and Ashi Productions, while also tracing back to the manga and original creators whose worlds these works come from.
That includes Akira Toriyama, Rumiko Takahashi, Leiji Matsumoto, Gō Nagai, Tetsuo Hara, Buronson, Masami Kurumada, Naoko Takeuchi, Takehiko Inoue, Monkey Punch and Takashi Yanase, alongside figures such as Masami Suda, Shingo Araki, Michi Himeno, Akemi Takada, Matsuri Okuda, Yoshiyuki Tomino and Yoshikazu Yasuhiko.








Beyond one genre, one title or one kind of fan memory
The archive includes titles such as Dragon Ball, Dr. Slump, Fist of the North Star / Hokuto no Ken, Saint Seiya, Sailor Moon, Urusei Yatsura, Ranma ½, Gundam, Captain Harlock, Galaxy Express 999, Devilman, Mazinger Z, Shurato, Jūshin Liger, Lupin III, Slam Dunk, Hajime no Ippo, Kinnikuman, Anpanman and Minky Momo.
The archive moves through comedy, science fiction, children’s television, sports and action, each revealing different drawing systems and visual energies. That breadth keeps the collection alive.
CEL Ā VIE
Three exhibitions devoted to the drawings, paintings and physical production materials behind animation.
Ask about a work
For availability, additional photographs, condition information, provenance details or a private viewing, contact Mauer Gallery directly.